Great content? That’s only the half of it.

Great content? That’s only the half of it.

The next ten years of wealth creation in media will equally be determined by mastery of emerging platforms. By Rodric David OVUM, a leading analyst house across converging media, telecoms, and IT markets, recently released its research analysis on the coming 10 years in the media business from the consumer perspective. Based on the content […]

Why Is Thunder Studios All In on a Gaming Future?

Why Is Thunder Studios All In on a Gaming Future?

Recently Mathew Ball wrote an extraordinarily well written article titled, “Fortnite is the Future, but Probably Not for the Reasons You Think” that provides some significant insights into why I have invested so heavily in a Gaming focused content future. The article can be read here. Ask yourself – How is it a game that […]

Paywalls and Gaming: The Canary in the Coal Mine?

Paywalls and Gaming: The Canary in the Coal Mine?

Paywalls in Gaming could predict the future of the entire content business. Blocking audiences from exploring content through subscription paywalls can be a double edged sword. There has been enormous consumer backlash against subscription fees (over $100/ year) for Xbox Live and PSN, and it took years for irate Xbox owners to actually be able […]

DISTRIBUTION 102: Media, Movies, and Mobiles

DISTRIBUTION 102: Media, Movies, and Mobiles

This is the second of a three-part series by Rodric David Historically we have viewed distribution primarily as the physical movement of goods. This changed in 1440 with the invention of the Printing Press by Johannes Gutenberg which enabled knowledge and information to be distributed on a large scale. The printing press was the foundation […]

Empowering Creators

Empowering Creators

The term content is broadly used in the entertainment industry to describe anything a consumer reads, views, plays, and engages with. Whether it is a blog post, short film, novel, or cute pet video, platforms exist for near seamless global distribution of that content to a potential audience. Distribution platforms such as YouTube, Twitch, Facebook, […]